Though born in Colorado, Erin grew up all around the world – Boston, New York, Denver, Providence, Singapore, Vietnam – immersed in a wide variety of cultural environments.
Her diverse background and interests guided her down a path toward art and innovation and, when it came time to go to college, Erin moved to Los Angeles to pursue a Bachelor’s Degree in Fine Arts at the University of Southern California. Since graduating from USC, Erin went on to work in the commercial games industry for several years – working in the areas of Creative Development, Production, and Game Design. Key highlights include serving as a key member of the original concept development team for Disney’s upcoming title, Epic Mickey and acting as Lead Designer on Disney’s Ultimate Band for the Nintendo DS.
Erin has since taken a sabbatical from the industry to pursue an MFA in Interactive Media at the University of Southern California. She looks forward to combining her education with her experience to take the next step forward in becoming a leader and innovator in the game industry.
Worst Fear: Spiders, Driving, Large Statues, and Hard Boiled Eggs. You know, pretty standard stuff.
Jesse holds a bachelor’s degree in Computer Science (Games) from USC and was involved with the final games team developing The Bridge, a title that used voice-communication to control a starship. He acts as the Producer as well as Tech Lead for Nevermind and also aids with 3D model creation for some of the in-game assets. In his free time he likes to write and play games.
Worst Fear: The dark.
DuckSoo is a Los Angeles based Game Designer currently studying at USC’s Interactive Media Division. He has a love for creativity and designs with the phrase “simple chemistry begets complex biology” in mind. He has worked on Maplestory NA and Mabinogi NA in the past. If you’d like to reach him, send him an email to laininrain at gmail dot com.
Worst Fear: Ghosts.
Samuel is currently pursuing his Master’s degree in Computer Science: Game Development at USC. On the project, he works as a software engineer and helps with gameplay, graphics, and logic programming.
Worst Fear: Unknown.
Don is currently pursuing his Master’s degree in Computer Science: Game Development at USC while concurrently working full-time at the Boeing Satellite Development Center. Though he is an engineer in practice, Don is also an artist at heart, finding enjoyment in playing music, singing, and drawing. He is drawn to video game development because it is an ideal combination of cutting edge technology and artistic elements. Don was drawn to work on Nevermind because of its unique concept and potential to create a heavily immersive environment. On the game, he works as a dedicated Software Engineer, developing various gameplay elements, interaction functionality, and technical effects.
Worst Fear: Dying alone, losing loved ones. If it needs to be more traditional, ghosts
Andres grew up in Medellin Colombia, where he received his bachelor’s degree in computer science with a focus on 3D graphics and distributed virtual reality. He graduated with a honorable mention for his Graduation Work based on the popular DirectX9 SDK. He also worked for Medellin’s game studio Wizard3D where he fulfilled different roles such as R&D in game mechanics and graphics technologies and was a junior developer for the company. During this time he also lead the Game Development Club at EIA University, where he taught basic concepts about game development and the Unity engine. More recently he moved to LA to pursue his Master’s degree in Computer Science with a specialization in game development.
Worst Fear: Unknown.
Cameron is a super Senior pursuing a degree in Computer Science Games at USC. He hails from Newport Beach in California.
Worst Fear: Would have to be objects going into my eyes. That’s why I wear glasses instead of contacts.
Charlie is currently a Senior in the USC Interactive Media Division. He enjoys long walks on the beach and cooking. Unverified sources like to claim that he watched seven seasons of Buffy the Vampire Slayer in three weeks. Further investigations into the matter revealed a Joss Whedon bobble-head collection.
Worst Fear: Aside from zombies? Probably zombies. Everyone likes having their brains intact.
Erick Moen is an electrical engineering PhD student out of Ft. Worth, Texas. He graduated from TCU in 2009, watched the Horned Frogs win the Rose Bowl in 2010 and liked the LA-area so much that he decided to stay. He is well-versed in hardware and programming as well as marketing and writing. His research interests range from video/image processing to bioelectrical engineering. Erick made the mistake of picking up Pole Position and a Commodore 64 when he was 5 and has never looked back. Nevermind has been a fantastic opportunity to marry his interests in video games and hardware design to create a truly new experience for the user.
Worst Fear: Losing a member of my family.
Usability and Interactive Producer
Konstantin is a physics nerd turned film geek. While studying film production at USC, he became intoxicated by the perfect combination of right-brain left-brain thinking that game design requires and was hooked. Currently, he is applying his knowledge of film producing and visual aesthetics and storytelling to two USC graduate thesis projects. He hopes to use his media creating skills to foster and promote healthy living and strong communities.
Worst Fear: Snakes and Pigeons.
Atlantic University College
Concept Artists and 3D Modelers
We were fortunate to work with a handful of talented Art and Design students at the Atlantic University College in Guaynabo, Puerto Rico as part of a USC/Atlantic University College Collaboration program. They brought an immense amount of skill and creativity to the table.
Lead Production Team
Fernando J. Montilla – USC/AUC Collaboration Arts Director
Jesus Flores Maddox – Designer
Francisco Rosario -Scripting/Modeling
Daniel Archilla – Scripting/Modeling
Gabriel García – Modeler/Effects Animator
Mayya Benitez – Designer/Modeler
AUC Student Team
Luis Ramos – Designer/Modeler
Efraín Hernández, Jr. – Designer/Modeler
Rafael Vázquez Jiménez – Modeler
Eriko Méndez – Modeler
Victor Duperón – Modeler
Oscar Rivera – Modeler
Denise Pérez – Modeler
Heri Martinez de Dios – AUC Executive VP – Dean of Technology & Marketing
For the last five years Dustin has studied Music Education and Commercial/Electronic Music at Western Carolina University in the beautiful mountains of my home state, North Carolina. During this time he was able to study audio engineering, audio mixing, live sound (working with the Pride of the Mountains Marching Band), production, jazz guitar, and of course film/TV/multimedia scoring. He had the privilege to work with most of the film students at WCU on various projects ranging from spontaneous short films to senior thesis films to films for the 48 Hour Film Festival competition in Asheville, NC held once each year. Dustin’s score for the senior thesis film “The Dreaming Tree” (my final project at WCU) won Best Original Score at the 2011 Controlled Chaos Film festival (as voted by the audience). During his final year at WCU he also had the opportunity to compose music for the independent game DETOUR by Sandswept Studios which is now available on Xbox LIVE and STEAM. When not composing or playing music Dustin enjoys reading, hiking (or any outdoor activity for that matter), photography, graphic art, cooking and exploring my new home in Los Angeles.
Derek has written music for PBS’s “Wide Angle” and the Emmy-winning “Expose: America’s Investigative Reports” and has done music editing for several other documentaries. He has also on occasion shifted from the screen to the stage, most recently composing music and underscore for “Catherine Wheel”, a new Craig Lucas play, which had its off-Broadway workshop premiere this past July.
Jeff Tinsley (b.1986) is an experienced composer, arranger, conductor, teacher, and performer. Jeff received a B.M. in Music Composition from the University of Oregon in 2010, where he studied under Dr. Robert Kyr and Dr. David Crumb. At this time, he also studied percussion performance with Dr. Charles Dowd and Dr. Sean Wagner. Upon graduation, Jeff was recognized with the prestigious honor of “Outstanding Undergraduate Scholar in Composition.”
Jeff’s concert works have received many public performances and recording opportunities. He has enjoyed collaborations and performances with the University of Oregon Symphony Orchestra, the University of Oregon “New Frontiers” Chamber Orchestra, and many smaller chamber ensembles, not to mention his participation in the Oregon Bach Festival Composers Symposium in 2009.