Excerpt from Designing Video Games for Mental Health:
Gaming is not of any particular interest to me, but I was intrigued with a recent newspaper report about Erin Reynolds, a USC cinematic arts graduate student, and her team who are developing a video game that “uses heart-rate sensors to help players learn to stay calm as they wind their way through a decrepit house filled with their characters’ horrific memories.
Thank you for the shout out Douglas Eby!
For full article, click here.





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