Excerpt from LA Times article:
Erin Reynolds is a graduate student, so she knows at least one thing for certain.
“Everyone feels stress,” she said.
That’s part of the reason Reynolds and 12 others on her team created a video game that uses heart-rate sensors to help players learn to stay calm as they wind their way through a decrepit house filled with their characters’ horrific memories.
The 28-year-old USC cinematic arts student said she believes her psychological thriller game, Nevermind, can help people develop ways to cope with stress. She wasn’t the only designer pushing the limits of what video games can do.
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