Category Archives: Blog

For a limited time only, play NEVERMIND!

If you’ve been dying to get your hands on NEVERMIND, today is your lucky day!  For a limited time only, donate $25 to our IndieGoGo campaign and we’ll email you the latest version of the game with the full first level. We’ll be using the funds to get the game before important press and members of the gaming and medical… (more…)

Design Challenges – Part 2: Why Biofeedback?

People sometimes ask us about our decision to pursue the biofeedback sensor aspect of the game. After all, if you break it down, Nevermind could have achieved many of its goals by just being an accessible horror game for casual audiences – or even simply a stress-therapy game. Well, first, we’re a bunch of mad scientists. But second! Let’s first… (more…)

Design Challenges – Part 1: Making the Game Accessible

When designing Nevermind, we knew we wanted to, first and foremost, create a game that could stand alone as a fun and compelling experience. If a game is not genuinely engaging, then players are not going to want to spend time with it, regardless of the emotional impact of its narrative or the inherent beauty of its art, let alone… (more…)